![]() ![]() Here we explain the four left-turning tendencies, why they happen, and what newbie pilots can do about them. Whether you’re new to the concept or need more clarity on it, this article will help. Basically, they’re trying to explain why a plane pulls left during takeoff and how to deal with it. Instructors spend a great deal of time educating the concept of left-turn or yaw to students. And one of aviation’s basic concepts is airplanes’ left-turning tendencies. About the only remaining thing I have to try is to use a different setup with real rudder pedals and see if it's easier to handle.Piloting an aircraft is not challenging once you get the basics right. I have searched extensively on this and it seems like many other XP11 users have complained about this issue, but not everyone seems to experience it, and very few people have been able to solve it. The pull should be easily countered with a touch of opposite steering. But full throttle being unable to overcome the static friction if trying to steer at the same time is not at all like what I've experienced in real life.Ģ) Yeah, I know it should pull. I'm still not sure if this is your issue or not.ġ) Yeah, I get that it takes more force. Once you are in the air, you won't notice this.Īll planes are designed to be in the air. Like John said, you need to use your rudders to overcome this. It will pull in the opposite direction (you will be pulled left down the runway in a Cessna and to the right in WWII Russian palnes). If there is a prop on the nose spinning (hopefully), whatever it is connected to will have to conserve momentum. This is because it takes more force to overcome static friction than kinetic.Ģ) Single prop planes pull to one side during takeoff-always. Once it is moving, you'll need to cut the throttle. These two things may be normal based on physics:ġ) It's gooing to take more force to get your plane to start moving than to keep it moving. Originally posted by CaptainWolf2002:I'm not exactly sure I understand your question. If there is any amount of crosswind, despite having my rudder neutral during landing, my propeller aircraft on touching down the nosewheel always tool off abruptly into the wind. ![]() Ground handling has always been an issue for me in XP11. Perhaps someone who has a similar joystick and has solved the issue can chime in. I don't really have any other suggestions at this point. Or you could always look into purchasing a joystick that has a Z axis (twist), or perhaps get yourself some rudder pedals. There is the ability to set a keyboard key to toggle nosewheel steering. Then I feathered the left engine and was able to taxi with only the right engine running without any issues.īut you do not have a Z axis on your joystick so your only option would be to bind rudder to roll (Z axis to Y axis). I also just tried the King Air by starting with engines running. I have noticed in XP11 with propeller aircraft moreso, that on takeoff when pushing the throttles forward all of my propeller aircraft tend to turn toward the direction the wind is coming from (which I don't think is correct but it is what it is). When I fly the C172, on the ground, pushing the throttle full forward causes a slight turn to the left which is easily compensated for with rudder (I use an X-52 controller with rudder pedals). I do not seem to be having the issues you are experiencing. Or, has anyone figured out a workaround for this bug? The planes seem to fly reasonably well in the air, but the ground handling leaves much to be desired and my interests lie with small/light bush planes and STOL fun. In the joystick configuration page, it only gives me the option to bind the rudder axis to "yaw" not just "rudder" so the nose wheel steering turns at the same time. I was wondering if there was a way to change the sensitivity of the nose wheel steering OR unbind it from my joystick altogether (Saitek AV8R-03). It seems like I could counteract this bug if I could make the nose wheel less sensitive since x-plane allows full steering angle instantly if I give substantial rudder input, and since it's just a twisty stick it's not got a lot of travel before it's maxxed out. Start up right engine, and no matter what I do I can't taxi in it, it'll only spin in circles, even with the rudder and nose wheel turned completely to the left. ![]() Try turning left instead and it'll turn very easily/quickly.Īnother example: Beechcraft king air. Start it up, push controls full right to turn onto a taxiway, and even with the brakes completely off, it can hardly move at full throttle. Controls are centered, and I'm reasonably certain the issue isn't my joystick since the game displays outputs and show mine as centered.įor an example: C172 float plane that comes with the game. All single engine planes will turn left HARD on the throttle. I'm trying to figure out how to make X-plane feel more realistic on takeoffs. ![]()
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